Walkthrough of the game ori. Achievements Guide


Of the four years it took to create, Moon studio spent a year and a half just perfecting the mechanics. This time was certainly not wasted: Ori may look as beautiful as it wants, but first and foremost it is still an exceptional platformer - balanced, thoughtful, complex.

Nature, your mother

In the center Ori and the Blind Forest— exploring a vast world and solving platform puzzles. Not tricky puzzles, as in, but those that test primarily your reaction and dexterity.

Tiny Ori is entrusted with the task of saving his native forest from an impending disaster, and to do this he must find three elemental spheres - water, air and fire. Accompanying Ori is the firefly Sein. He doesn’t speak in poetry, like Igniculus from, and doesn’t have a squeaky “Hey, listen!”, like Link’s fairy, but he knows how to destroy obstacles and beat monsters.

The touching introduction briefly tells how the inhabitants of the magical forest lived before the cataclysm. As you can see, much better.

Ori moves smoothly from simple to complex. Ori and Sane learn new abilities, and these abilities are immediately reflected in the level design. Double jump and wall running are unlocked - and the game immediately finds a use for them. They allow you to jump away from enemies, launching yourself into the air like a rocket - get ready for tasks where you need to adjust the direction of projectiles, use monsters as trampolines and consolidate the acquired skill in a battle with a boss whose patterns are tied to the use of a new skill.

Mechanics are developed, supplemented, and intersect with each other, but all this happens gradually. New skills are naturally woven into the overall fabric, and after minutes there is a strong impression that they have been here all along.

When Ori finds one of the spheres, the forest waters are cleared, secret caves open and new problems appear - predatory fish, for example.

In such conditions, the open world works especially harmoniously. You constantly return to old locations and discover places there that were impossible to reach with your previous abilities. The world around us evolves along with the main character, the corruption that torments the forest weakens its grip. Places you've already been to change, opening up new paths.

Ori encourages explorers: by being attentive, you will constantly find new paths and hiding places. After a series of difficult battles or another grueling platforming stage, returning to already completed locations in Ori is a very pleasant release.

The “Great Evil” in Ori and the Blind Forest is the ancient spirit Kuro, blinded by hatred of everything that feeds life.

The further into the forest

Ori can be called anything: diverse, thoughtful, breathtakingly beautiful... but not simple. It requires good concentration and does not forgive mistakes. Here are the platforms that open and close every time you jump. Added to these are a pair of deadly rays, spikes underfoot and flocks of scary crows ready to pounce on Ori. If something doesn't stick together, roll back to the checkpoint.

But the thought “they went too far here” usually does not arise: Ori is honest in test design and does not stoop to petty tricks. Didn’t have time to react, jumped too early, didn’t calculate the flight path? It's my own fault.

The forest thicket is perhaps the most atmospheric location. Ori manages to instantly get lost there: the map doesn’t work, eagle owls are hooting somewhere in the distance, and the forest keeps changing, revealing new nooks and crannies.

Comes to the rescue flexible system saves. Checkpoints in Ori are somewhat of a consumable resource. You can save almost anywhere (as long as it’s not in the middle of a battle), but this costs mana—which is also needed for Sein’s spells. As a result, you yourself find a balance between strength and safety: either you fly through all levels on a whim, incinerating monsters with powerful combat spells, but risking losing everything you have achieved after one fatal mistake, or you move quietly, sedately, saving after each obstacle course, but losing in combat power. Remember how you neglected save points in or for the sake of greater reward and adrenaline. In Ori it turned out very similar.

With such an improvised parachute, you can cross large chasms and, if something happens, quickly escape from enemies.

The further into the forest

Looks like Ori amazing, and it’s hard to say what’s more impressive: the amazingly smooth animation of everything in the world or the fact that not a single blade of grass in this world is the same. The jungle gives way to underwater grottoes, volcanic caves and eerie forest edges with eagle owls hooting somewhere in the distance and bats hanging on branches.

As a game, Ori takes a little time to get up to speed: the same clashes with monsters are not very exciting at first and are even annoying. But soon Ori learns, for example, to jump through the armor of strong monsters or turn their own attacks against enemies - and the initially tedious fights turn into an amazing dance. Amazing both in appearance and in tactile sensations.

In the depths of the volcano you will experience one of the most intense moments of the game.

Ori can also be scolded for disturbing her open world take place as an open world. There’s nothing stopping you from straining yourself and unlocking the map 100%, collecting all its pieces and door keys, and at the same time developing Ori’s abilities to the limit, but this is simply tiring. Towards the end, Ori literally flies through the levels, but when you abandon the plot and decide to purposefully search the opposite latitudes of the world, a longing for fast travel in any of its manifestations suddenly sets in.

An important note for those who leave secret nooks and crannies for later: after the credits, the passage automatically starts again. Keep this in mind if you are going to knock out all the achievements, and save in a spare cell before the end.

In this puzzle you need to control the flight of the projectile, from time to time redirecting it from one portal to another. One wrong move and everything will have to start again.

* * *

But all these are little things. IN Ori little is new or original, but almost everything that others have done before her she retells with a diligence and talent worthy of admiration. This is both a charming children's fairy tale and simply an exceptional platformer. Beautiful and verified.


Ori and the Blind Forest - computer game in the platformer genre, which was developed by Moon Studios. The publisher is Microsoft Studios, the project was released on March 11, 2015 for platforms Microsoft Windows, Xbox 360, Xbox One. Once upon a time, Ori, a guardian spirit, falls into the forest during a powerful storm and is found by a bear named Naru, who accepted Ori as her own child and took care of him for many years. A chain of natural disasters destroyed life in all its manifestations. Trouble has not spared Ori either; Naru dies of hunger and the guardian spirit sets off to meet his fate in order to save his home and put an end to the darkness forever.

The game begins with a backstory, guardian spirit Ori leaves the tree of Spirits and ends up in a dark forest, where he is found by Naru. The bear takes the main character in and takes care of him as if he were his own child. The storm launched a chain of natural disasters that led to the death of the forest. Naru the bear dies of hunger, and Ori is forced to go to meet his fate.


And so, in the thick of a dark forest, deprived of strength and any possibility of survival, the main character, awaiting his inevitable death, receives help from his creator. Next, Ori comes under the control of the player; at this stage, the spirit can only run and jump.


Lower bogs


In the Lower Marshes we move to the left. Before, following the advice of the game, you jump down, running along the tree trunk, you need to go further - Ori will pick up a vessel with spiritual light (on the map - 1, this substance allows you to receive skill points).


We go down and continue to move to the left, cross the pond (you shouldn’t jump into the water, since Ori doesn’t know how to swim at this stage of the game) and pick up a fragment of life (on the map - 2, replenishment of spent health). Main character will detect an energy cell (3 on the map), with which the player can save the progress of the passage (i.e., he uses one energy cell to create a so-called spiritual connection).


Next, Ori meets an aggressive inhabitant of the swamps, at this stage the spirit cannot attack, so you need to approach the wall and jump over the enemy (on the map - 4, a small collapse will occur). We continue exploring the forest, under the tree trunk it is worth paying attention to the vessel with spiritual light (5 on the map, most likely the player will have enough light to learn the skill). We climb up the tree trunk and find Seina(on the map - 6), who will join Ori and allows the main character to attack using flames (the player will immediately have the opportunity to try new skills on creatures of darkness).


After repelling the attack, it is worth walking through the explored places and knocking out the light from various objects (flowers and various obstacles, when destroyed, leave behind resources). By destroying the wall of thorns, Ori gains access to well of spirits(on the map - 7), which allows you to save the game (in the same area there is a skill vessel that allows you to get a skill point, but you can climb onto the ledge after gaining the ability to climb walls).


We go up and destroy another wall of thorns (8 on the map), under the tree you should pay attention to Stone key which will allow you to open Spirit Gate(on the map - 9). Next, we go up using wooden beams and move to the left, another one will be hidden on a small ledge Stone key(10 on the map). Now that the main character has received two keys, we open the Gate of Spirits (11 on the map). At this stage, Ori must go to Upper bogs to find the spirit tree, but to do this you need to gain the ability to climb walls.


According to the storyline, at the fork (on map 12) near the gate we move to the left, but it’s worth going right to the Upper Marshes, a little higher on the ledge you can find Life cell, which will allow you to cripple the amount of life (on map 13, Ori will be able to break through the wall glowing in blue later). The main character will discover locked Spirit Gate(on the map - 14), we go in search of the Stone Keys.


We go down and move to the left (15 on the map), running along the tree trunk, jump off and move to the right. The player will find a broken stone map(16 on the map), at the end of this branch there will be the first Stone Key.


At the fork (17 on the map) we begin to descend again, simultaneously clearing the forest of creatures of darkness. At the end of the path, Ori discovers a small tree of Spirits (17 on the map), as a result of absorbing light, the main character receives the ability climb walls(on the left we climb up the wall and get an energy cell).


We go up to the fork and move to the left (on the map - 18), after repelling Ori’s attack, you need to push stone boulder, avoiding contact with traps. Using this large stone, the main character will climb onto the ledge and receive the second Stone Key (19 on the map, there will be an energy fragment in the upper left corner).


We continue to move to the right, use the lever and lower the wooden beam. We jump over the abyss and get splinter stone map (there are 20 on the map; by placing a fragment in a damaged monument, the player will open a map of the unexplored part of the location). Back to Gate of spirits and remove the seal (on the map - 14), begin to rise, avoiding contact with the traps (on the map - 21 and 22, along the way we collect Stone Keys). In this area there is a locked door, which can be opened if the main character collects 4 energy cells. Collected in the area 4th Stone Keys, go up to the locked gate (23 on the map) and open it.


Upper bogs


Next, Ori leaves the Lower Marshes and moves to the Upper Marshes. The main character discovers a sleeping Tree of Spirits, which tells about the causes of disasters. During the summoning of Ori, Kuro kidnapped Sein and desecrated the Tree of Spirits. Previously, the Tree of Spirits nourished three important components - the Water Element at the top of the Ginzo tree, the Wind Element in the depths of the Forlon Ruins, the Heat Element in Mount Horu, and they in turn maintained harmony in Nibel. To save his home, Ori must restore three elements.


Search for the element of water

We move to the right and find a damaged floor; in order to continue moving, we need to force a forest dweller, similar in habits to a frog, to jump to the designated place. We go down and go to the left branch of the cave (on the map - 1), Ori will discover the spirit of Anno, who teaches the main character to use Enhanced Flame(this ability helps to destroy fragile walls).


We break through the wall using a new skill and move to the right, climb up using wooden beam and activate the lever (on the map - 2, the lower part of the cave will lead Ori to a vessel with spiritual light). With the help of the lowered beam, the spirit will be able to overcome the obstacle, we climb onto the tree trunk and go down (3 on the map).


We destroy the wall and continue to explore the Upper Marshes. The main character discovers a large stone, which is completely covered with spider cocoons (4 on the map). We climb along the wall and destroy the stone boulder on which the web rests. We jump onto the dropped stone and go to right side caves (there are 5 on the map, on the left you should pay attention to the cache in which Ori will find an energy cell). We cross a water obstacle; at this stage the main character cannot swim, but jumping out of the water is quite possible.


Using the blue buds, we rise to the top of the rotten tree and on the left we find a fragment of a stone map (6 on the map). We restore the stone monument (7 on the map) and move to the right at the fork (8 on the map).


Spiny Swamp


At the new location, we move to the right and overcome the system of traps (on the map - 1, at the end of the cave there will be a Well of Spirits), you need to move the boulder to the pit with thorns (push the stone to the right, then jump over it and push it to the left).


Using the boulder, we go up and continue exploring the swamps, Ori discovers Gumo from the Ruins of Forlon, who stole the Water Vein from the Ginzo Tree (on the map - 2). We move to the right and jump into the abyss after Gumo (on the map - 3), clear the area from the presence of creatures of darkness (you can find a Vessel of Skills in the right branch of the cave) and go left (on the map - 4).


During the pursuit, Gumo locks the door (5 on the map), in order to continue moving it is necessary to provoke a hostile plant to attack the barrier (i.e. Ori must gradually move away from the fire in order to destroy the passages for the plant).


Moon Cave


The main character leaves Spiny Swamp and ends up in the Moon Cave, we overcome the system of traps (on the map - 1) and go down (on the map - 2, Ori will discover a well of spirits, which will allow you to save the game).


We continue to pursue the kidnapper, Gumo manages to activate the sliding bridge (3 on the map) and the Guardian Spirit falls into Gumo's Shelter(the main character will be next to the map of the area, a fragment of the map is on the left side of the abyss, on the map - 7). We move to the right through the trap system and find Spirit Gate(on the map - 4).


First Stone key will be located in the same part of the cave to the left of the gate (on the map - 5), the second key is in the abyss on the right (to gain access to the second key, Ori will have to defeat a relatively simple boss, you need to attack the enemy at the time when he jumps out of the ground ).


We activate the locked gate (4 on the map) and continue moving to the right; at the end of the cave, Ori discovers the Tree on which Leroux rests (8 on the map). The main character receives a new ability - a double jump.


We return to the stone map in Gumo's lair (at the top of this branch of the cave there is an energy cell) and overcome the spikes using a new skill (on the map - 9, climb the wall on the right and jump over to the opposite side). We return to the fork (on the map - 10) and cross the water obstacle, overcome the next system of traps using a double jump (on the map - 11, there will be a small cut-scene with Gumo, it is better to save before passing this place and after it too =)).


We move to the right and again observe the fleeing villain (12 on the map), cross the abyss using a new skill and begin to climb to the top. Gumo will activate the trap, and Ori will have to avoid falling stones while climbing (13 on the map).


Ori retrieves Gumo from the rubble and, in gratitude, a resident of the Ruins of Forlon gives the stolen Element of Water to the main character.


Ginzo Tree

We leave the Moon Cave and return the Element to the Ginzo Tree (2 on the swamp map), the main character needs to climb to the top of the tree. To do this, the spirit can use a very intricate system of portals (1 on the map). Link to location diagram


In the cave with the flower (2 on the map), the main character needs to solve a small puzzle (you need to use movable wooden shelters to break the cracked walls).


Next, Ori finds herself in a locked room; the doors will open only after destroying the aggressive plant (3 on the map). During further exploration of the Ginzo Tree, the guardian spirit will come across a closed Spirit Gate (4 on the map), to activate which you will need 4 stone keys (5 on the map, to get to them, the player again needs to use portals).


Behind the Gate, Ori will discover the spirit of Rome (6 on the map), who teaches the main character to use the “Strike” ability (allows you to make a strong jerk relative to some objects, for example, near a lantern in a jump, you need to hold down the C key and select the direction of movement with the mouse during the pause) .


In the following rooms/caves, Ori is taught to use a new skill (7 on the map), which allows not only to overcome serious obstacles and long distances, but also to inflict damage on the enemy and redirect enemy projectiles in the desired direction.


Next, the player needs to collect 4 Stone Keys (8 on the map) to unlock the locked gate (9 on the map, using the newly acquired ability). Ori will have to defeat the Boss (10 on the map), who will attack the main character with clots of dark energy. To win, you must use the “Strike” to direct energy to the enemy.


Finally, the guardian spirit reaches hearts Ginzo Tree (11 on the map), in order to breathe life into it, Ori must destroy the corruption on both sides. In the right room (12 on the map), the essence of the task is to control the flight of the projectile in order to break through the damaged wall (i.e., you need to change the direction of flight in time so that the energy is reflected from luminous objects).


In the left room (13 on the map) the puzzle is similar, except that Ori must use his enemies (frogs will allow you to jump higher; a fired projectile aimed at a damaged wall will break it).


After Ori revives the Heart again, the flood begins, you need to quickly get out of the Tree using the “Strike”. The main character is expected to meet with Kuro, but Ori tries to escape and falls from the top of Ginzo (Ori is saved by Gumo).


The article is part of the series Complete walkthrough of Ori and the Blind Forest

Keywords: ori and the blind forest, ori, naru, kuro, nibel, lower swamps, sein, stone keys, spirit gates, stone cards, energy cells, platformer, spirit tree, storm, upper swamps, water element, spirit of anno, gumo, Spiny Swamp, Moon Cave, Gumo Hideout, Heart of the Tree

Public beta enabled

Select text color

Select background color

100% Select indent size

100% Select font size

In distant times. In another universe on a small planet. Was magical forest full of mysterious spirits, living according to its own laws. In the middle of this forest grew a large tree of life. This tree had many leaves, one of them was named Ori. On one of the most terrible days there was a strong storm. The storm wind carried baby Ori very far from home. Having fallen to the ground, the leaf turned into a charming animal, somewhat similar to a snow-white luminous kitten. This is how Naru found him. She looked like a big clumsy bear. She took the poor baby in her arms and carried him to her cave. Naru began to take care of Ori like a mother. But the time came when darkness enveloped the forest. A dark spirit that looks like a large owl. He stole the heart of the tree of life, from which the forest began to lose its vitality. The fruits on the trees stopped growing, and the animals of the forest began to starve. Naru and Ori wandered through the forest and continued to look for food, but found only one fruit. After which we went home. Already at home, Naru knew that everything would die and gave the food to Ori. Naru didn't want the baby to see her die and her last last request was for Ori to leave. He fulfilled the request. Realizing that he was left alone. Ori walked in an unknown direction and met a spirit named Sein. The spirit said that the heart of the tree of life was stolen and because of this the forest began to lose strength. Ori went to the tree. But a dark spirit stood in his way. He was already about to attack the baby. But there was thunder, a volcanic eruption. After all, all this time he was held back by the power of the tree. Ori ran away from the spirit pursuing him and the already approaching lava. In Shotaki, the spirit caught up with the baby, grabbed him in its paws, flew very high and released the baby. He fell to the ground and tried to get up but couldn't. The dark spirit landed next to Ori. Naru ran up to him, followed by Sein, she took the animal into her arms and hugged it. The dark spirit, seeing this, remembered himself in childhood. After which he took the heart of the tree and returned it to its place. At the same moment appeared bright light because of which the owl deteriorated, the lava disappeared and the forest began to bloom again. Naru and the baby went home. Now the forest was not in danger.

Notes:

Maybe;)

More work by this author

1

Fandom: CreepyPasta Rating: PG-13- fan fiction, which can describe romantic relationship at the level of kisses and/or there may be hints of violence and other difficult moments."> PG-13 Size: Midi- average fanfic. Approximate size: from 20 to 70 typewritten pages."> Midi, 1 page, 1 part Status: frozen Tags:

A 13-year-old girl named Jay fell in love with a boy. But this love turned into many losses but also a new life.

More on fandom "Ori and the Blind Forest"

12

Fandom: Ori and the Blind Forest Pairings and characters: Ori, Naru, Gumo, OP Rating: G- fan fiction that can be read to any audience."> G Size: Midi- average fanfic. Approximate size: from 20 to 70 typewritten pages."> Midi, 6 pages, 2 parts Status: frozen Tags:

Some time has passed since the events of the game. The Nibel forest has blossomed again, life goes on... What adventures await our main characters? And how will their lives change after the appearance of an unfamiliar creature from another world?

15

Fandom: Ori and the Blind Forest Pairing and characters: Characters: Ori, Tree of Spirits, Kuro's chick, Laya, Dark spirits, Gordar, Corrie, Zero, Hori, Astral, Magmadar. Rating: G- fan fiction that can be read to any audience."> G Size: Midi- average fanfic. Approximate size: from 20 to 70 typewritten pages."> Midi, 36 pages, 7 parts Status: finished Tags: Mini - small fan fiction. Size from one typewritten page to 20."> Mini, 3 pages, 1 part Status: finished Tags :

Life changes, but it is still life.

After the introductory video telling the backstory, go to the other side and go down. A little further there will be a crevice filled with water - you should go there. Move further along the floating pieces of wood, avoiding the shots of the first enemy. Collect colorful fragments and save the game by pressing the appropriate key.

About the finds

Explore all levels for bonus objects. Sometimes they are found in the most unexpected places. For example, some items increase health, while others replenish mana.

In the fight with the next enemy, wait until the enemy comes close to the hero, and then jump to the side in time. Climb up the log and meet Sane, who will tell you about further actions. Then, together with her, fight the newly arrived enemies.

After the battle, open the map and go to the next mark. Along the way, destroy plants that block the passage. Climb up and move the boulder, behind which you will find the necessary keys. Using a series of acrobatic tricks, get to the other side and pick up the second key. Go back and open the doors.

Move forward and before going to the next location, learn how to climb the slopes. After completing a short tutorial, go to the fork and collect all the fragments. Afterwards, watch a video that talks about the three elements of life in the Tree of Spirits.

Upper bogs

Walk forward through the thickets until you reach the first enemy. Take the monkey into the trap, then go down into the opened passage. Learn another ability of the Tree, which allows you to clear various obstacles with the help of an explosion. Use your new skill on the blue slope, then pull the lever and move on.

About interesting places

The game has an incredible amount secret rooms and passages. Don't forget to check every nook and cranny and destroy thin walls, thickets and wooden doors.

Climb up the beams and walk past the two creatures, not paying attention to them. Once again use the explosion ability on the rock blocking the path further. Do the same with the web a little ahead. Neutralize the spider and move forward. You can cross the lake by jumping on wooden platforms.

Move forward using elements of your environment. It is better not to come close to the next enemy, but to keep your distance. Periodically you need to dodge shots, and then immediately attack in response. After finishing the battle, go upstairs and pick up the fragment, then head to the next location.

Spiny Swamp

Move the boulder to the side and move on, avoiding the traps. Watch a short cutscene and give chase. Along the way, deal with a new type of enemy. To defeat this creature, you need to jump away from its shots in time and immediately come close to deliver a series of blows.

About skills

In practice, with each new location you will receive one ability. Practice using each of them, since in the future, without these skills, passing the game will become impossible.

The next location is a small mini-game. You need to go through a corridor along which traps are placed. When a character stands on one of them, the others begin to shoot. Use this to ensure that these traps simply kill each other and clear the way. After completing this stage, move to the next location.

Moon Cave

Go down, avoiding the spotlight. Then climb up the steep cliff and watch a short video. Move forward through the dungeon, clearing the path in front of you. Then try to cross the bridge, but it turns out to be a trap. After falling down, get up and go in search of a way out.

Gumo's Shelter

Go forward through the vertical statues and go down into the cave. In it you will find a rather strong enemy. To defeat the Shadow, you will need to carefully monitor the enemy's movements and immediately retreat when you see a pink spot on the ground. Having dodged the blow, immediately counterattack and finish off the enemy.

About pumping

In the skills tab, beginners are recommended to upgrade the second branch. The first one is not particularly needed, since the enemies will not cause you many problems. But various puzzles and riddles can make even experienced players sweat. The second branch of skills will help you navigate the levels and find interesting places.

Go through the opened door and climb up along the beams. Clear the path in front of you and move forward through the thicket. After this, go to the ancient tree and learn another ability, which, when you double press the jump button, allows you to rise higher. Use this technique to reach the fragment and activate it.

Use double jump again to get over the fence and wall. After this, follow the character from the previous location. Once the rockfall begins, climb to the top, avoiding the rolling boulders along the way. Talk to Gumo and receive a gift from him. After the conversation, head to the next location.

Ginzo Tree

The entire level is a tree, divided into several locations. The first floor will require the character to demonstrate the wonders of acrobatics. Use the environment and double jumps to climb further. On the second level, go into the teleport, run to the other side and use the teleport again to get to the desired point.

Once on the third floor, simply go through the entire location, not forgetting to destroy obstacles along the way. After that, push the stump into the teleporter. Then the shots of the plant will be reflected from the tree and the first part of the way. Do the same with the second stump, after which the road will be clear.

There will be no obstacles on the fifth and sixth floors; all that remains is to pick up all four fragments. At the seventh level, go through the thickets, clearing the path in front of you. Then go to the ancient tree and learn a new skill. Practice the skill on the enemies on the next floor, then move on.

When fighting with a shadow, try not to get hit by the creature's shots, counterattacking at the slightest opportunity. Use moving platforms to maneuver more frequently. Go through the opened passage, and then deal with the enemies on the next floor. Proceed immediately to destroy the spores that are interfering with the growth of the ancient tree.

On top floor escape from the approaching flood using environmental elements and jumping. In addition, exactly at this moment enemies will appear, who will also try to prevent you from getting out. Use the short breaks between jumps to destroy enemies and find a further path.

Spiny Swamp

After the short video, dive deep and pick up two fragments at the bottom. Use them to open the door to right side and learn the next ability. Use it to stir up the nest and pick up the fallen staff. Deal with the enemies and return through the opened passage to the pond. Dive to the bottom again and swim to the underwater cave, then climb onto land and move on.

valley of the wind

This location is quite easy to complete. All you need to do is clear the road in front of you and move forward. As soon as you hit the rock, climb up by jumping on the elements of the environment. To distract the bird, you need to climb to the very top high place and use a new skill to scare Kuro away. After that, pick up the fallen feather and move on.

Misty Forest

You have now gained an ability that will allow you to occasionally use the pen. Try this ability to jump over a ravine with sharp spikes. Pick up the fragment, then jump down and pick up the second part. Go to the other side of the lake, and then learn the following skill, which allows you to run along some steep walls.

Use the ability to cross the cave and pick up the third fragment. After this, a passage will open at the starting position, through which you can get the last key. After this you will have to fight two strong enemies. Try to avoid enemy shots, and then use your skills to immediately attack them.

After the fight, go further through the thickets and pick up the seal. Then deal with the last monsters and climb onto the ledge. A little further there will be another enemy who you can simply lure forward, at the same time clearing the way for yourself. Pull the lever, then open the passage with the recently found key.

valley of the wind

You will have to return to a recent location, but it has changed quite a lot. The level can be completed without any problems. To begin, cross the gorge without getting into the bird's field of view. Sometimes you can use dashes, but only for a very short time so that the enemy cannot catch you.

Using elements of the environment, climb up and kill all the enemies. Then shoot at the desired object to clear the passage further. Go down, then push the tree, simultaneously hiding behind it from enemies. As soon as you find yourself at the entrance to the cave, go inside and move on.

Gorge of Sorrow

The game is coming to an end, so the levels become more difficult. Be careful in your movements and use your abilities wisely. Use the feather to get to the top, then collect all the fragments in the area. Destroy the thin wall, then roll the boulder to move on.

Use the geyser to get as high as possible. Before doing this, block the deadly beam that is blocking the passage. Destroy barriers and collect fragments, then go to the ancient tree and learn a new skill that will allow you to break through various obstacles with the help of physical strength. Try the skill on wooden wall behind, which leads to the next level.

Upper bogs

Again you will have to return to the already passed location. It will also be slightly modified, so forget about the first playthrough. Now the hero can swim, so swim to the other side. Using your skills, deal with the enemies, and then destroy the flimsy barrier. After this, avoid the lava pools, moving exclusively with the help of fire streams.

Mount Horu

To clear the way, you need to activate each of the doors located nearby. Enter the first room and, avoiding traps, activate the lifts that will allow you to get out back. Then pull the lever, wait for the platform to approach and turn the switch again, then immediately jump onto the platform.

Next, deal with the plants, directing your shots against them. Then throw the boulder into the lava river, part of the path will be cleared. Now activate the laser installation, then quickly climb up and push the boulder to the river. Do the same in the next location, only this time the stone is dropped with a lever.

On the next level, Sein will help you throw down the next boulder. But to do this you will have to go through thickets and set traps. After this, pick up the penultimate stone, then throwing it up, close another part of the lava river. Finally, activate the last switch, then go down to the cleared passage.

Final

Hide from the arriving Kuro, and then swim to the other side. Using a series of skills, climb the mountain, then, remaining unnoticed by the bird, climb higher and higher. Don't forget to use a pen to help you overcome barriers. After this, get to the ancient tree and watch the final video.

Congratulations, the Tree of Spirits has been saved!